The contemporaneity of representation

Reasoning about the digital technique of restitution in the Architecture design process

Abstract

Since the last decades of the 20th century, technology and the digital have evolved rapidly. Since the beginning of the millennium, globalization has shortened spatial distances favouring the spread of new technology and accelerating the growth of the digital world. In Architecture and Design, the advent of digital has selected the development of the more recent methodologies of analysis, study and, above all, new languages of communication of the Project. The text points out the various possibilities of restitution of the design path when achieved with the use of digital. The main differences will be highlighted by comparing the language of digital drawing and the application of digital as support for pictures.

References

- Abhijit D. , Ortiz R. M., Weigert A., Paladini A., Min A., Gyi M., Su S., Fai S. & Quintero M. (2019). Recreating cultural heritage environments for vr using photogrammetry, in ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. XLII-2/W9.

- Atkinson K. B. (2001). Close Range Photogrammetry and Machine Vision; Caithness: Whittles Publishing.

- Cao D., Li G., Zhu W., Liu Q., Bai S. & Li X. (2019), Virtual reality technology applied in digitalization of cultural heritage, Cluster Computing, 22.

- Debailleux L., Geoffrey H. & Duroisin N. (2018). Exploring Cultural Heritage Using Virtual Reality. Lecture notes in Computer Science.

- Edelsbrunner H. (2006). Geometry and Topology for mesh generation, Cambridge University Press, New York.

- Fernández-Palacios B., Morabito D. & Remondino F. (2016). Access to complex reality-based 3D models using virtual reality solutions. Journal of Cultural Heritage.

- Hellman T. & Lahti M. (2018). Photogrammetric 3d modeling for virtual reality.

- Lanier J. (2017). Dawn of the New Everything: A Journey Through Virtual Reality. Bodley Head Ed.

- Verdiani G. (2017). Retrodesign. Methodologies and experiences of digital 3D reconstruction for the Built Heritage, DIDApress, Firenze.

- Verdiani G., Y. Ricci Y. & Pasquali A. (2018). “A petrified petrifying eyesight: a story for the Medusa’s heads from Istanbul, Turkey” Proceedings of the International Conference on Cultural Heritage and New Technologies - CHNT23, Wien, Austria, November 12-15. - Von Gruber O. (1932). Photogrammetry: collected lectures and essays, Chapman & Hall, London.

- https://www.elononline.it/urban/architettura/architettura-digitale-quando-la-forma-si-trasforma-in-contenuto/

- http://www.generativedesign.com/design/celestino_soddu_cv2003.htm

Published
2022-06-30
How to Cite
Pasquali, A. (2022). The contemporaneity of representation: Reasoning about the digital technique of restitution in the Architecture design process. AND Journal of Architecture, Cities and Architects, 41(1). Retrieved from https://www.and-architettura.it/index.php/and/article/view/445